Final-Fantasy-style combat: skills, spells, burns, freezes, buffs and boss gatekeepers guarding every road. Beat them and the world opens — permanently.
Mine iron, silver and mithril in the Ironpeak deeps, pick herbs in Sunmeadow, then smith blades and brew potions with hands-on forge & alchemy minigames.
Buy herb gardens, mines and trading posts from the town Steward. Hire workers, upgrade, collect — your gold grows even while you're off adventuring.
Diablo-style equipment slots with a paper-doll hero — the armour and blades you forge visibly change how your hero looks in the world and in battle.
Four connected regions — Central Valley, Greenwood Forest, Ironpeak Foothills and Sunmeadow — plus a town hub, caves, a mine and a farm. Roads, not random noise.
Everyone on the server walks the same maps — see other heroes exploring in the very armour, helm and blade they forged, their names and levels over their heads, their shops trading in your town.
Descend the Sunken Crypt and the Emberdeep Mine level by level — named guards seal every stairway, and a boss waits at the bottom.
One beast, one shared health pool. Every rift victory wounds it; when it falls, every contributor claims a share of the spoils.
Beaten beasts sometimes yield — a wolf, a bear, even a walking mushroom will follow you and fight beside you.
Form a party with a 4-letter code. Watch your party's health bars on-screen, drop a rally ping to call everyone to you, wave and cheer with quick-chat, fight shared bosses that scale with party size, and run 4-room dungeons together.








The game asks on your first launch — that name is what the whole realm sees.
Pause → Co-op Lobby → Form a Party, then invite any hero walking the realm. They accept from wherever they are — no codes, no setup — and the party holds until the leader disbands it.
Boss fights and dungeons run on this server, turn by turn. Everyone's spoils go to their own save — and onto the board below.
Every player's rift victories wound the same beast. Slay it together — every contributor claims a share of the spoils.
| # | HERO | LV | GOLD | BUSINESSES | STANDING | BOSSES |
|---|---|---|---|---|---|---|
| consulting the guild ledger… | ||||||
early access playtest · auto-updates itself
✦ New in v1.1.0 — REALMS: your hero now lives on the realm of Oathstone, parties form by invite instead of codes (and hold until disbanded), day/night and living light across the whole world, torch-lit dungeons, and a fully reskinned pixel UI. Plus every v1.0.x fix.
Windows 10/11 · 64-bit · ~800 MB unpacked · no install, no account
Antivirus note: some tools (NordVPN and others) warn about Unity engine files like Unity.RenderPipelines.Universal.Shaders.dll having "double extensions" — the dots are just .NET naming, and the scanners themselves report no threat. If a file gets blocked, allow the folder and re-extract so the game isn't missing pieces.